![knights and merchants download free knights and merchants download free](https://media.moddb.com/cache/images/downloads/1/26/25735/thumb_620x2000/shot1.jpg)
- KNIGHTS AND MERCHANTS DOWNLOAD FREE HOW TO
- KNIGHTS AND MERCHANTS DOWNLOAD FREE MANUAL
- KNIGHTS AND MERCHANTS DOWNLOAD FREE TRIAL
This type of thing can become a serious problem when you’re getting ready for a mass assault or are being attacked yourself, as some of your soldiers may not go in the right direction.įortunately, there are tutorials for both building your town and controlling your military. The problem is that in order to tell someone specific to do something, he must be ungrouped first. For instance, I would tell a group to turn right and some soldiers would, some wouldn’t. I found that while you have a lot more control over the units, they were still difficult to manipulate at times. A starving soldier is a useless soldier, as he will have no energy when going into battle.
![knights and merchants download free knights and merchants download free](https://www.gry-online.pl/galeria/html/pliki/525603500.jpg)
Also, unlike the townspeople, the troops will not automatically eat when they are hungry, so you must keep an eye on them to keep them well-fed. You can group, place, and line them up any way you like. Unlike the townspeople, you do have direct control over your military. For instance, you would want to send a pikeman, rather than anyone else, up against any horsemen as the pikes work great for dismounting (and ultimately killing) the horsemen. Each troop has a specific purpose and each troop needs to be used accordingly to obtain the best effect. The troops can be divided into three group types: Infantry, Horsemen, and Bowmen. This is not at all an easy task, and one that requires a lot of brainpower and patience.
KNIGHTS AND MERCHANTS DOWNLOAD FREE HOW TO
Since your country is at war, it would be a very good idea to learn how to use your troops effectively.
KNIGHTS AND MERCHANTS DOWNLOAD FREE TRIAL
Just as you think you’re overwhelmed, you’re ready for the other half of the game: controlling your military (and if not, tough - you’ll have a trial by fire soon enough…). Buildings which require other buildings for supplies should be built close to each other so your subjects don’t have to walk as far to deliver goods. For instance, you should build your inn, schoolhouse and storage house centrally. When building your town, you must be creative and smart to be successful. Managing your population can get tricky, as there is no limit and if you have too many people, they’ll do nothing except sit around and eat (wasting valuable resources for participating members of society). When hungry, they’ll head over to the inn for a bite to eat. When you train individuals, if their building (or home) is built and vacant, they’ll go there and wait for work unless it’s already piled up. You don’t have direct control over your people, as compared to Age of Empires.
KNIGHTS AND MERCHANTS DOWNLOAD FREE MANUAL
Sound complicated? It is, but the manual comes in handy for letting you know who’s who and what’s what. Stonemasons mine stone, bread and corn are provided courtesy of the baker, carpenters are quite versatile in that they process wood into timber, make weapons and armor, metallurgists will supply gold and steel. There are specific people trained to do specific tasks. All of this hustle and bustle makes the game very lively and fun to watch as well as play. First, but not least, you need to make sure there are roads connecting all these places together. A farmer must be trained at the schoolhouse before you can farm. You’ll need a farm for wheat to feed the pigs. To provide the skins for the butcher, you’ll need a swine farm to raise pigs. To get the leather rolls needed for the armor, you must have a butcher working in a tannery. For instance, to get leather armor you must have an armory workshop and a carpenter to run it. This is a very hierarchical game - there are many different buildings and people which must be built in a certain order before you can gain access to other ones.